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Lova3x
22-09-2016, 01:02 AM
Am gasit un CFG, ca ma saturasem sa scriu de fiecare data bind "MWHEELUP" "+jump"
bind "MWHEELDOWN" "+duck " etc..asa ca am gasit acest cfg : <b>You have to register to ba able to see this link</b> . Spuneti-mi daca se poate juca cu acest cfg,desi la WCD imi arata cu Rosu si ca am 362 de linii. <b>You have to register to ba able to see this link</b> . Astept un raspuns :D.

Tiger
22-09-2016, 09:36 AM
Prea multe alias-uri fara rost. De asemenea, poti posta pe forum CFG-ul pentru a vedea ce linii sunt invalide, pentru asta foloseste continut fisier cfg. Ai aici (<b>You have to register to ba able to see this link</b>) legenda ce ti-o va afisa pentru CFG-ul pus.

O sa iti modific starea raportului diseara, avand in vedere ca este curat.

|'''''''''''''''''''''''[x]''''''''''''''''''''''''''''''''PRO PGL''''''''''''''''''''PLAYER''''''''DE'''''''ROMA NIA''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''|
| |----------------------------------------------------------------------| | | | PROFESIONAL PGL CONFIG By SeMaKKa PRODUCT | | |''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''|
------------------------------------------------------------------------
PRO PGL CONFIG = PRO PGL PLAYER DE ROMANIA
----------------------------------------------------------------------

unbindall

// mouse

+mlook
sensitivity 6.5

setinfo _logan
setinfo _est
name "Lova3x"

// network settings

rate 25000
cl_cmdrate 101
cl_updaterate 101
_cl_autowepswitch 0

// sounds

volume "0"
s_eax "1.000000

// graphics / video

gamma "3.0"
brightness "3.0"
fps_max "121"
mp_decals "100"

// console / huds

bind "`" "toggleconsole"
bind "~" "toggleconsole"
console "1"
con_color "255 255 255"
hud_fastswitch "1"
hud_centerid "0"
hud_takesshots "0"
net_graphwidth "175"
net_graph "3"
graphheight "-16"

// game settings

drawradar "1"
r_drawviewmodel "1"
setinfo "lefthand" "0"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "friends" "0"

// Video
lightgamma "1"
gamma "3.0"
precache "1"
brightness "3.0"
fps_max "121"
gl_dither "1"
gl_polyoffset "200"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "1"
gl_texturemode "GL_LINEMAP_NEAREST"
gl_max_size "512"
gl_d3dflip "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "1"
gl_cull "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "2"
gl_round_down "3"
gl_ztrick "1"
gl_wateramp "0"
cl_solid_players "1"
cl_resend "5"
cl_himodels "0"
cl_gaitestimation "1"
cl_showfps "1"
max_shells "1"
max_smokepuffs "1"
mp_decals "100"
r_decals "50"
r_dynamic "0"
r_mirroralpha "0"
r_mmx "1"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
fastsprites "0"
viewsize "120"
default_fov "90"

// sound
s_a3d "0"
s_eax "1"
volume "0"
suitvolume "0.25"
hisound "1"
bgmvolume "1"
bgmbuffer "4096"
_snd_mixahead "0.07"
loadas8bit "1"
s_max_distance "1000"
s_min_distance "8"
s_polykeep "10000000"
s_polysize "10000000"
snd_noextraupdate "1"
ambient_fade "100"
ambient_level "0.05"
s_showtossed "0"
s_buffersize "65536"
s_materials "0"
s_blipdir "0"

// -> Sound A3D
//s_rolloff "1"
//s_doppler "0"
//s_leafnum "0"
//s_geometry "0"
//s_numpolys "200"
//s_automax_distance "50"
//s_automin_distance "2"
//s_distance "60"
//s_bloat "2"
//s_occ_epsilon "0"
//s_occfactor "0"
//s_occlude "0"
//s_refgain "0.4"
//s_reverb "0"
//s_verbwet "0.25"
//s_usepvs "0"

// Connection NET (ADSL no loss no choke)
//rate "8200"
//cl_rate "8200"
//cl_latency "-40"
//cl_updaterate "30"
//cl_cmdrate "30"
//ex_interp "0.01"

// Connection
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "9999"
cl_cmdbackup "2"
cl_lw "1"
cl_lc "1"
cl_download_ingame "0"
cl_allowupload "0"
cl_allowdownload "1"
cl_bobcycle "0.08"
fps_modem "600"
fakelag "0"
fakeloss "0"

// altele
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
cl_upspeed "9999"
cl_vsmoothing "0.05"
cl_pitchspeed "225"
cl_pitchdown "89"
cl_pitchup "89"
cl_dynamiccrosshair "0"
cl_bobcycle "0.08"
cl_bob "0"
hpk_maxsize "0.0000001"
sv_aim "0"

// HUD
hud_fastswitch "1"
hud_centerid "1"
hud_capturemouse "1"
hud_classautokill "0"
cl_observercrosshair "1"
hud_saytext_time "5"
hud_takesshots "0"
hud_deathnotice_time "8"
hud_drawhistory_time "0"
crosshair "1"
//-----------------Ex-In-----------------------

cl_nopred "0"
ex_interp "0.01"
ex_extrapmax "1.7"
cl_nosmooth "0"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"



//bind
alias "wlk" "+speed;bind shift run"
alias "run" "-speed;bind shift wlk"
bind "shift" "wlk"
bind "q" "lastinv"
bind "t" "impulse 201"
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; cl_showfps 0"
bind "TAB" "+statusrpt"


// Volume script
alias vol0 "volume 0 ; developer 1; echo -MUTE- (__________);developer 0; alias volup vol1; alias voldn vol0"
alias vol1 "volume 0.15; developer 1; echo Volume 10% (*_________);developer 0; alias volup vol2; alias voldn vol0"
alias vol2 "volume 0.20; developer 1; echo Volume 20% (_*________);developer 0; alias volup vol3; alias voldn vol1"
alias vol3 "volume 0.25; developer 1; echo Volume 30% (__*_______);developer 0; alias volup vol4; alias voldn vol2"
alias vol4 "volume 0.30; developer 1; echo Volume 40% (___*______);developer 0; alias volup vol5; alias voldn vol3"
alias vol5 "volume 0.35; developer 1; echo Volume 50% (____*_____);developer 0; alias volup vol6; alias voldn vol4"
alias vol6 "volume 0.40; developer 1; echo Volume 60% (_____*____);developer 0; alias volup vol7; alias voldn vol5"
alias vol7 "volume 0.45; developer 1; echo Volume 70% (______*___);developer 0; alias volup vol8; alias voldn vol6"
alias vol8 "volume 0.50; developer 1; echo Volume 80% (_______*__);developer 0; alias volup vol9; alias voldn vol7"
alias vol9 "volume 0.55; developer 1; echo Volume 90% (________*_);developer 0; alias volup vol10;alias voldn vol8"
alias vol10 "volume 0.60;developer 1; echo Volume MAX (_________*)
);developer 0; alias volup volmax;alias voldn vol9"
alias volmax "developer 1; echo NO >Bah Ma Doare Capu< VOLUME; developer 0"
alias volup vol6
alias voldn vol2
bind - volup
bind + voldn
alias ms0 "menuselect 0"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias ms9 "menuselect 9"
alias mclr "slot10; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10; slot10; slot10"
alias d0 "developer 0"
alias d1 "developer 1"
alias 1X "Pammo"
alias 2X "Pammo;Pammo"
alias 3X "Pammo;Pammo;Pammo"
alias 4X "Pammo;Pammo;Pammo;Pammo"
alias 5X "Pammo;Pammo;Pammo;Pammo;Pammo"
alias 6X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
alias 7X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
alias 8X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
alias 8XP "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
alias 8XS "Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo"
alias Pammo "buyammo1"
alias Sammo "buyammo2"
// :: Weapons
// ---------- //
bind "del" "vesthelm; vest ; defuser ; hegren ; flash ; flash ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 "
bind "F2" "ak47; m4a1; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2"
bind "F8" "sg552; aug ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 "
bind "F5" "awp ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2"
bind "F3" "deagle ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2"
bind "F7" "usp ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2"
bind "F3" "mp5 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2 ; buyammo1 ; buyammo2"
bind "F11" "86"
bind "F12" "clear"
bind "0" "slot10"
bind "1" "slot1;developer 1; developer 0"
bind "2" "slot2;developer 1; developer 0"
bind "3" "slot3;developer 1; developer 0"
bind "4" "slot4;developer 1; ; developer 0"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "~" "toggleconsole"
bind "`" "toggleconsole"
bind "PAUSE" "pause"
bind "=" "podbotmenu"
bind "h" "+commandmenu"
bind "e" "+use"
bind "m" "chooseteam"
bind "r" "+reload; developer 1; echo Reloading...; developer 0"
bind "u" "messagemode2"
bind "y" "messagemode"
bind "'" "adjust_crosshair"
bind "space" "+jump; developer 1; developer 0"
bind "d" "+moveright"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "ctrl" "+duck;developer 1; developer 0"
bind "g" "drop; developer 1;echo Arunc-o koaie Corekt; developer 0"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "say /me"
bind MWHEELUP +duck
bind MWHEELDOWN +duck
bind "PGDN" "slot2;alias rad0 rad1"
binD "PGUP" "slot3;alias rad0 rad1"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "k" "r_drawviewmodel 0"
bind "j" "r_drawviewmodel 1"
bind "p" "say /rank"
bind "b" "buy"
bind "o" "buyequip"
bind "," "buyammo1"
bind "." "buyammo2"
bind "" "war3menu"
bind "k" "+voice"
bind "v" "stopsound"
bind "f" "ultimate"
bind capslock "+left"

//DSL - Performance by SeMaKKa

echo "DSL - Performance - Loading"

//rate 7500
//cl_latency -50
//cl_updaterate 40
//cl_cmdrate 40
max_smokepuffs 0
hisound 0
loadas8bit 0
net_graph 3
setinfo "ghosts" 0
gl_keeptjunctions "0.000000"
gl_spriteblend "0"
gl_smoothmodels "0.000000"
gl_playermip "2.000000"
cl_himodels "0.000000"
fps_max "121"
cl_lc "1"
cl_lw "1"
cl_crosshair_color "700 800 700"




//------------AliAsuRi-----------//


bind "uparrow" "say /buyjetpack"
bind "leftarrow" "say /shop"
bind "downarrow" "say /shop2"
bind "rightarrow" "say gg"

bind "," "say nextmap"
bind "]" "clear"
bind "" "war3menu"
bind "." "timeleft"
bind "/" "top10"