Prima data vom crea obiectul, in cazul nostru girofarul stins care are id-ul 19420.

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Acum sa explicam CreateObject.
Ce este cu albastru reprezinta id-ul obiectului.
Ce este cu rosu reprezinta coordonatele obiectului.
Ce este cu galben reprezinta coordonatele de rotatie ale obiectului.
Iar acel 0 reprezinta DrawDistance, adica distanta de la care sa se vada obiectul, 0 inseamna default, adica 300.

Pentru a putea pune obiectul pe o masina va fi asa:
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Sa explicam AttachObjectToVehicle.

Ce este cu maro este ce am pus dupa new-ul de mai sus, in cazul nostru sirena. Daca dupa new as fi pus Girofar puneam si aici Girofar.
Ce este cu Albastru reprezinta id-ul masinii. Am pus copcar[1] ca am vazut ca tot mai multi folosesc GM Blown, iar la acest gm id-ul masinilor de politie sunt CopCar. Dar puteti pune si de exemplu
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Iar restul sunt coordonate explicate mai sus.

Deci vom avea ceva de genul:
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a cei ce au inclus in gm Copcar sau orice alta denumire care reprezinta id-ul masinii.

Si asa la cei ce nu au deja inclus copcar sau alta denumire in gm

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