Descriere: Acest plugin afiseaza 1 meniu la spawn atat la CT cat la T [la CT arme, la T knife], in caz ca nu ati apucat sa alegeti o arma sau un knife, scrieti in chat: "/weapons" pentru arme (only CT) si "/knife" pentru knife (only T) DESCRIERE_PLUGIN

Plugin: arme Antifurieni & Furieni NUME_PLUGIN

Versiune: 1.0 VERSIUNE_PLUGIN

Autor: *BoOoM* AUTOR_PLUGIN

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Download link: - DOWNLOAD_LINK

Instalare:

1.Fisierul
furien_weapons_knife.amxx
il puneti in
addons/amxmodx/plugins
.
[Optional]: Fisierul
furien_weapons_knife.sma
il puneti in
addons/amxmodx/scripting
.
2.Intrati în
addons/amxmodx/configs/plugins.ini
si adaugati la urma:
furien_weapons_knife.amxx
.

Comenzi (chat/consola):
Comenzi publice (se tasteaza in joc prin apasarea tastei Y):
/weapons - afiseaza meniul de arme (CT)
/knife - afiseaza meniul de knife (Tero)


Cvar-uri: -

Modules (gen: sockets/orpheu/etc.):
- CStrike
- Fun
- Amxmodx
- Fekemeta
- hamsandwich


Natives (daca exista): -

Screenshot (daca exista):
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Alte informatii:
Tutorial modificare arme:
Am trecut in sursa "Arma1 ; arma2,etc.. | ArmaGold1 ; ArmaGold2,etc.. pentru a nu fi editate in functie de numele armei... Acestea sunt asezate consecutiv in meniu, adica arma1,etse prima arma din meniu si asa mai departe..
Ce trebuie sa editati daca vreti sa schimbati vre'o arma/model..:

1.Daca vreti sa schimbati doar modelul modificati aceasta linie: [ex: la prima arma(primul din meniu)]
Code:
new const Arma1Model[66] = "models/furienweapons/v_m4a1.mdl";

in:
Code:
new const Arma1Model[66] = "models/furienweapons/nume_model.mdl";;

Adica in loc de "v_m4a1" (.mdl il lasati) puneti numele modelului DVS (cel nou).

2. Daca vreti sa schimbati atat modelul cat si arma..:
2.1 Faceti primul pas ! [1.]
2.2 Modificati linia urmatoare: [ex: tot la prima arma]
Code:
menu_additem(menu, "\yM4A1", "1");

in:
Code:
menu_additem(menu, "\yNume", "1");

in loc de "M4A1" puneti numele armei respective.
2.3 Daca ati modificat [2.2] Atunci va trebui sa modificati inca o linie din:
Code:
ChatColor(id, "!g[Furien Weapons] !nAi ales !gM4A1");

in:
Code:
ChatColor(id, "!g[Furien Weapons] !nAi ales !gNume");

iarasi in loc de "M4A1" puneti numele armei.
2.4 Cautati publicul "GiveWeapon" si modificam din: [acum schimbam prima arma]
Code:
if(Arma1[id]) {
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 250);
}

in: [sa luam arma Galil]
Code:
if(Arma1[id]) {
give_item(id, "weapon_galil");
cs_set_user_bpammo(id, CSW_GALIL, 250);
}

2.5 "250" sunt gloantele, daca puneti "100" va avea 100 [in plus, nu in incarcator]
2.6 Cautam publicul "CurentWeapon" si modificam din: [Luam tot arma Galil]
Code:
if(Arma1[id] && get_user_weapon(id) == CSW_M4A1 )
set_pev(id, pev_viewmodel2, Arma1Model);

in:
Code:
if(Arma1[id] && get_user_weapon(id) == CSW_GALIL )
set_pev(id, pev_viewmodel2, Arma1Model);

2.7 Cautam publicul "DamageArme" si modificam din: [tot arma Galil]
Code:
if(iInflictor == iAttacker && Arma1[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_M4A1 && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 1.0);
return HAM_HANDLED;
}

in:
Code:
if(iInflictor == iAttacker && Arma1[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_GALIL && cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
SetHamParamFloat(4, fDamage * 1.0);
return HAM_HANDLED;
}

2.8 "1.0" e dmg-ul, punem "2.0" si e dublu, "3.0"etc..

Sper ca ati inteles,bafta !

Tutorial modificare knife-uri:
Am trecut in sursa "knife 1 ; knife 2,etc.. | knifeGold1 ; knifeGold2,etc.. pentru a nu fi editate in functie de numele knife-ului... Acestea sunt asezate consecutiv in meniu, adica knife 1,etse primul knife din meniu si asa mai departe..
Ce trebuie sa editati daca vreti sa schimbati vre'un knife/model..:

1.Daca vreti sa schimbati doar modelul modificati aceasta linie: [ex: la primul knife(primul din meniu)]
Code:
new const Knife1Model[66] = "models/furienknife/v_lava_knife.mdl";

in:
Code:
new const Knife1Model[66] = "models/furienknife/v_nume_model.mdl";

Adica in loc de "v_lava_knife" (.mdl il lasati) puneti numele modelului DVS (cel nou).

2. Daca vreti sa schimbati atat modelul cat si numele..:
2.1 Faceti primul pas ! [1.]
2.2 Modificati linia urmatoare: [ex: tot la primul knife]
Code:
menu_additem(menu, "\yLava \rKnife", "1");

in:
Code:
menu_additem(menu, "\yNume \rKnife", "1");

in loc de "lava" puneti numele cutitului respectiv, daca are o denumire, daca nu atunci (si aveti doar .mdl) il redenumiti voi cum doriti.
2.3 Daca ati modificat [2.2] Atunci va trebui sa modificati inca o linie din:
Code:
ChatColor(id, "!g[Furien Knife] !nAi Ales !gLava Knife");

in:
Code:
ChatColor(id, "!g[Furien Knife] !nAi Ales !gNume Knife");

iarasi in loc de "lava" puneti numele modelului.
2.4 Pentru a schimba dmg-ul, cautam publicul "DamageKnife" , si editam de la knife-ul respectiv (1,2,3,etc..) "2.0" in "3.0" daca vrem sa-l marim, sau "2.5", sau daca vrem sa-l scadem: "1.0" ; "1.5"

Sper ca ati inteles,bafta !